Note: Not at the old Poker1 site. Originally published (2006) in Bluff magazine.
Twenty-five years ago, I published a concept that had already changed the way I plotted and planned poker strategy. I called it Caro’s Conception.
It began innocently, by simply showing that you could give an opponent first choice among three groups of exposed draw-poker hands. There were nine hands in each group. After your opponent’s choice was made, you could take second choice among the two groups remaining. Then you could use a random method to decide which hands were shown down against each other. And you’d always be the favorite, assuming you chose the correct remaining group, even though you’d had second choice of hands.
Of course, luck played a part, and if you only randomly chose hands a few times, you might lose. But the power of probability took a firmer and firmer grip the more times you played. So, if you gambled for thousands of showdown hands, you were almost sure to win. Then I showed an even simpler example. Each group – hearts, clubs, and diamonds – contained only three cards. You give your opponent first choice of suit and you choose second. Then you randomly match up one card from his suit and one from yours. High card wins. You’re the favorite, even though you didn’t get first choice.
Show me the cards
Are you having trouble believing me? Well, here are the groups of cards…
K♥ J♥ 6♥
A♣ 9♣ 7♣
Q♦ 10♦ 8♦
There are nine possible match-ups for any two competing suit-groups – three cards from the first group versus three from the second, so 3 x 3 = 9. If your opponent picks hearts, then you pick clubs and you’ll have a 5-to-4 edge. If clubs are chosen, pick diamonds, and you’ll also have a 5-to-4 edge.
So, it would seem that clubs are better than hearts and diamonds are better than clubs. That makes diamonds the best choice, right? What if your opponent chooses them? Well, if your opponent chooses diamonds, then you simply choose those lowly hearts. They have a 5-to-4 edge against the diamonds! You see, no matter what your opponent chooses, you’re the favorite.
Now, while this is interesting, it isn’t the point. But before we move on, let’s have a little more fun. Players have adapted this concept to hold ’em, which wasn’t widely popular when I first defined Caro’s Conception. It’s time for you to choose a hold ’em hand. After you do, I’ll choose from the remaining ones and we’ll deal out cards forever – or until you get tired of losing. Pick a hand…
It’s your choice
Hand A: 10♥ 9♥
Hand B: 2♣ 2♦
Hand C: A♠ K♥
|
If you choose A |
If you choose B |
If you choose C |
… and I choose A |
(not available) |
54% win rate* |
40% win rate |
… and I choose B |
46% win rate |
(not available) |
53% win rate* |
… and I choose C |
60% win rate* |
47% win rate |
(not available) |
The asterisks above indicate what I should choose.
Strangely, no matter which hand you choose, you’ll take the worst of it. And here’s where Caro’s Conception gets weirder. It states: In poker and in life, traits, tactics, and interactions can be ideally suited for success against specific opponents while failing against other opponents – even weaker ones.
A broken ladder
In other words, although there is often a ladder of ascendancy to poker power and to real-life power, sometimes there isn’t. The chemistry of human interaction can be unusual, just like the peculiar card examples I provided. Caro’s Conception suggests that this very real complexity surrounds us and comes into play when we least expect it. It’s the reason that Tom can beat Ed at poker and Jack can beat Tom – but Jack mysteriously keeps losing to Ed. And in real life, it suggests that there are reasons why Susan gets along so well with Jill and Jill is best friends with Beth, but Susan and Beth despise each other.
Next time you’re at the poker table, don’t assume the tactics that work well against some opponents will be equally successful against others. Often they will, but you need to be aware that the ladder of power is sometimes inconsistent or even broken. At the highest level of poker, you need to make certain that the tactics you’re using are suited for a specific opponent. Don’t bluff often against an opponent who calls liberally, even if bluffing is successful against stronger foes. Don’t call liberally against a passive, weak player, even if calling is successful against stronger, more deceptive foes. Think about the player that you’re against right now – right this second. And make decisions in accordance with that player’s true nature. Otherwise, you might end up taking the worst of it without knowing why. — MC